For the complete documentation index, see llms.txt. This page is also available as Markdown.

Design Patterns

Design Patterns

SOLID

SOLID is five design principles intended to make software designs more understandable, flexible and maintainable.

Single responsibility principle

A class should only have a single responsibility, that is, only changes to one part of the software’s specification should be able to affect the specification of the class.

Open–closed principle

Software entities … should be open for extension, but closed for modification.

Liskov substitution principle

Objects in a program should be replaceable with instances of their subtypes without altering the correctness of that program.

Interface segregation principle

Many client-specific interfaces are better than one general-purpose interface.

Dependency inversion principle

One should depend upon abstractions, [not] concretions.

Repository Pattern

The idea with this pattern is to have a generic abstract way for the app to work with the data layer without being bothered what storage technology is used when saving/retrieving the data.

We suggests to check first this tutorial for in-depth understand about this design pattern.

When reading/writing data, it is RECOMMENDED to wrap it into Repository Object

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